- Total War Warhammer 2 Mortal Empires Factions
- Total War Warhammer 2 Mortal Empires …
- Total War Warhammer Mortal Empire Faction Tips
- Total War Warhammer 2 Mortal Realms
- Warhammer 2 Mortal Empires Map
- Total War Warhammer 2 Mortal Empires Campaign
The Tomb Kings update was a patch released for Total War: Warhammer. Tomb Kings campaign pack will of course encounter them under AI control over the course of their Eye of the Vortex and Mortal Empires campaigns. Also available is Tretch Craventail, Warhammer II’s first free Legendary Lord. This update is applied via Steam auto-update.
Lords who received actually good skill trees in the Foundation Update are being treated for amnesia after receiving multiple blows to the head that we still can't quite prove Queek had anything to do with. We expect them to make a full recovery.
Up to this point, no one has seen Throgg or Wulfrik in days. But there's a conspicuous trail of corpses and discarded mead horns leading off into the Chaos Wastes that we are actively investigating.
Total War Warhammer 2 Mortal Empires Factions
Despite including a massive chunk of the Warhammer world and more factions than have ever been seen in a Total War game, this install will still be about half the size of Middle Earth: Shadow of War. And we're not going to make you buy regiments out of fucking booster packs, at that.
We still have not developed the technology to implement something in between 'No Blood' and 'Literally Everything Is Coated In Blood Five Minutes Into The Battle'.
Total War Warhammer 2 Mortal Empires …
The Imperial Infantry Academy now teaches that an attack order means keep attacking until you are told to stop.
Units on Guard Mode will no longer decide, 'Fuck it, I guess we're dead' and give up if the foe they are fighting begins to Rampage.
Morathi will no longer vindictively sabotage her own faction if Malekith insists she tone down the blood orgies and help him take back his birthright for a bit.
Potential trading partners will no longer refuse a treaty on the basis of, 'How will we even get our goods to you with all this WATER in the way?!'
Screaming Bell no longer marked as a small unit. It was making Skrolk kind of defensive, so we're just going to tell him it's above average. I know, I know. It's better this way. Just let him have this.
The TRADE WITH FOREIGN POWERS guy can now be shut up immediately by pressing the ESC key.
Terrorgheists and Wraiths were not getting along well and had to be separated into their own buildings. Kemmler's suggestion of making them wear an oversized 'Get Along Shirt' was summarily rejected.
The owner of Sartosa should no longer be raided by Pirates of Sartosa who set sail from Sartosa, get drunk, come back to Sartosa and steal some shit, sail off again, get even more drunk, then come home with their plunder and spend it at the same shops they just robbed a couple days ago.
Fixed an issue where certain diplomacy interactions wouldn't take your treachery into account, and the target faction would go along with it when you said, 'Betrayed you and took three of your cities? No, that wasn't me. You must be thinking of someone else.'
Fixed AI factions declaring war and then the very next turn proposing peace and trying to convince you it was 'just a prank, bro.'
Plague attrition should now work correctly after it was explained to the Plague Monks that they can't just leave a cauldron of plague sitting outside the city gates and expect it to infect everyone on its own.
Total War Warhammer Mortal Empire Faction Tips
Dragonbreath with multiple projectiles should now be less likely to somehow hit everything but the unit you targeted.
Spawned units such as those from Menace Below should no longer pop out of the ground and immediately all target one, specific guy within a regiment.
Fixed a staircase in Lothern Siege battle map which would cause chariots to spontaneously combust (This is word-for-word. Sometimes you don't have to change anything to make it perfect.)
Fixed some cases where defender reinforcements in minor settlement assaults would swear you told them the battle was tomorrow.
Total War Warhammer 2 Mortal Realms
Fixed exploit where you could yell, 'MARCO!' and hidden Skaven armies you weren't supposed to see would respond, 'POLO!' The offending warlords have had a nice 'chat' with the Council of 13.
Similarly, Skaven garrisons have been instructed not to respond to yelling 'Knock Knock!' outside of a ruin with 'Who's there?'
Warhammer 2 Mortal Empires Map
Old World races' ship models have been scaled up to match the Vortex races so their feelings don't get hurt.
Total War Warhammer 2 Mortal Empires Campaign
Lizardmen units will now be slightly less PSYCHED to go on a RAMPAGE as soon and as often as possible.
Tyrion's steed, Malhandrir, has kind of let himself go lately. Don't say anything. He's very sensitive about it.