Someone by the name of Sheson over at the ENBdev forum (and Nexus) found a way to make Skyrim stable as rock, even with high Ugrids.
Go there, do as he says, and all your Infinite Loading Screens, uGrids CTD's, and freezes shall be gone! (For REAL, like... REALLY)
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OK, I need some help. I have tons of mods installed and my game crashes pretty often when I try to load saved games. I read that theres a SKSE memory fix which could help, so I manually created SKSE.ini; its in Data SKSE Plugins and it looks like this: [General]ClearInvalidRegistrations=1EnableD. This implements Sheson's memory allocation patch. If you're using one of the unofficial modified SKSE DLL files, you need to revert back to the official SKSE files otherwise SSME won't do anything. If you're using the new build of SKSE that has support for changing the memory allocation values, you don't need SSME. Related Downloads: - Skyrim Patch 1.9 Download Pc Steam Pc Steam Free - Skyrim Patch Pc Download Steam Skyrim Patch Download Pc Without Steam SKSE will support the latest version of Skyrim available on Steam, and only this version (currently 126.96.36.199.*). The patch is packed in the latest version of SKSE 1.7 (alpha) which I have. However, and I posted this on Gopher's YouTube page, in order to activate the patch and make it work we need to edit the.ini file inside the SKSE folder (which is located in the data folder).
http://enbseries.enb...php?f=13&t=2729 if the forum is offline go here: http://enbdev.com/ctdfix.html
and don't forget to add the following line In Skyrim/data/SKSE/SKSE.ini:
Yes, you have to add this to SKSE.ini, it's not a joke.
If you don't have SKSE.ini, make one.
check out the S.T.E.P Forum, they are a bunch of very knowledgeable individuals. They also have a patched dll for download.
You can now download an already updated and patched dll ('Memory Allocation Patch') in the Optional Files if you don't want to compile one yourself, from:
The updated code lets you configure the block sizes via SKSE.ini, so you don't need to compile another dll to change block size, also:
Skse Memory Patch Steam
have been replaced by these:
Block1=512 <---can change
Block2=256 <---can change
I recommend keeping these default block sizes.
These values should be fine, but if you crash with them, try messing with them. As general rule Block1 needs to be the same or higher then Block2. Try with 256, 512, 768 values. Over 768 can cause problems.
If you still get freezes and CTD's try resetting your Skyrim.ini and SkyrimPrefs.ini to vanilla.
Don't forget to thank Sheson on ENBdev forum, give him your feedback and give him kudos on Nexus!
If You Have Problems...
MAKE SURE YOU:
Check if the block sizes have indeed changed with VMMap.
Check 'DocumentsMy GamesSkyrimSKSEskse_steam_loader.log' for a line that has to do with memory. (Line is different depending on patch code. If using any of my compiled dll's, the line to look for is 'Sheson took your first born in exchange for more memory')
Try different block sizes.
Are using Steam.
Are using SKSE 1.6.16.
Are using Skyrim version 188.8.131.52.
Tried vanilla Skyrim.ini and SkyrimPrefs.ini.
Remove 'Safety Load' if you are using it, it's not needed.
Don't change Ugrids in-game If you are using 'Stable uGridsToLoad' (AKA CellStabilizer) , it's risky (as I've found in my testing).
Try ALL my patched dll's. Start with the smallest block sizes, which should work.. BUT.. if it doesn't, keep increasing until you find one that works. They use default Sheson code, so.. no block size ini tweaking. Some will probably crash, it's normal, just try another.
- 512 and 256 Blocks - Sheson Default Code.zip63.32KB8753 downloads
- 768 and 512 Blocks - Sheson Default Code.zip63.34KB8247 downloads
Edited by Aminados, 22 January 2014 - 07:11 PM.