Daiteikoku English Patch Download

  1. Daiteikoku English Patch Download
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  4. Daiteikoku English
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  7. Daiteikoku English Patch Download

Daiteikoku Translation Project Introduction. Currently myself (ArtresLayfon), and Lost were working on a Daiteikoku English patch, considering the last patch had been dead without progress, though for now this project is suspended until a official release or until it is pretty much certain that Daiteikoku will not be translated (at which point we may pick it back up). Visual Novels 23972 Releases 58518 Producers 8172 Characters 77519 Staff 17068 VN Tags 2382 Character Traits 2472 Users 140120 Threads 11034 Posts 120180. Game download Free download English patch Related links. Daibanchou.rar – 1.4 GB. Daibanchou.part01.rar – 199.3 MB. Hi how do i cheat for daibanchou big bang age. ALEX says: February 12, 2013 at 9:55 am. But Daiteikoku still in traslate project and i cant wait to see it here when the project is done hehe.

This week’s header image comes from our four releases: LoveKami -Divinity Stage (MoeNovel; on Steam);Majikoi A2 (Fan TL by MajiTL, info and patch here);11eyes (Denwatls’ secret project revealed, info and patch here); and The Melody of Grisaia (Front Wing, on Steam).

VNTS (Visual Novel Translation Status Updates Series) is published each Saturday and brings the latest updates from VN translation projects — both licensed and by fans — from around the net. If you find any errors, or you think a project is missing from this list, please let us know in the comments.

From The Team: It’s a good week to be a VN player. We got two fan translation patches: Majikoi A2 got the drop, as did Denwalts’ secret project (turns out it was 11eyes); and two licensed releases in the forms of LoveKami by MoeNovel, and The Melody of Grisaia by Front Wing. Lots of other interesting updates this week, too, so don’t scroll past them all on your way to the releases!

Oh, and a pro tip before we get to the game updates: On top of the four new releases listed above, MangaGamer launched a few new game editions on their site: Highschool Romance: Magi Trials Deluxe Edition; OZMAFIA!! Limited Edition (hardcopy); and a SRPG called Moékuri.

The Short Version: Only the New Stuff

  • 11eyes–Denwatls’ secret project revealed and Released! Read the announcement and get the patchhere. Get the game over on Getchu (Link). The patch does work with this version of the game, so please support the dev!
    • “This is a complete English patch, translating the whole of the game! Simply place the patch2.xp3 in the game folder and start. Remember to set your system locale is Japanese and ensure the path to the 11eyes executable contains only English (ASCII) and Japanese characters! Be sure to have already installed the 1.01 patch from Lass’s website.”
  • Ao no Kanata no Four Rhythm (Aokana)– Common Route: TL: 30.4% > 38%
  • Apathy – Midnight Collection Vol. 1 – Okuri Inu: Edit: 54% >100%; Doing a last-sweet playthrough, formatting as he/she goes (link). Planning a release on 21st which will contain most all of the assets (possibly minus unlockable password content external to the game)
  • Boku to Koisuru Ponkotsu Akuma (Sekai Project) – TL: 19.28% > 21.71%
  • Chrono Clock (Sekai Project) – TL: 71.14% > 71.18%
  • Dies Irae (Light) – Kickstarter now live! At $68,712 of $160,000 as of this writing, 36 hours after launch.
  • Fate/Hollow Ataraxia Voice Porting Project– Still no ETA, but per Quibi: “However I will say that, in addition to Koto’s huge contribution to the TL, I’ve updated the scripts to v1.02 (apparently the official patch had an update we didn’t – but no more!)” (Link)
  • Island (Front Wing) – Translation now in progress; Release currently planned to coincide with the anime airing.
  • LoveKami -Divinity Stage (MoeNovel) – Released! Get it on Steamhere.
  • Maitetsu (Sekai Project) – TL: 76.92% > 78.76%
  • Majikoi A2 – Released! Grab the patch over on majitranslations’s site (Link). You can buy the game on DMM (Link)
  • Majo Koi Nikki– TL: 59.7% > 61%; Edit: 48.7% > 52%; QC: 10.7% > 11%
  • The Melody of Grisaia (Front Wing) – Released! Buy it on Steamhere.
  • Sukimazakura to Uso no Machi– TL: 40.3% > 40.4%
  • Tenshin Ranman (Sekai Project) – TL: 77.44% > 81.45%
  • Tsui Yuri– Re-Translation: 38%> 50% (Link); First-Pass Edit: 84% > 100%; Total QC: 15% > 20%;
  • Ushinawareta Mirai wo Motomete– TL: 29% > 30%; Edit: 10% > 12%; Will need to re-translate ~half of Airi’s route (link)
  • Wagamama High Spec (Sekai Project) – On Steam Greenlight. Releasing “Early 2017.”

New Releases!

  • 11eyes–Denwatls’ secret project revealed and Released! Read the announcement and get the patchhere. Get the game over on Getchu (Link). The patch does work with this version of the game, so please support the dev!
  • LoveKami -Divinity Stage (MoeNovel) – Released! Get it on Steam here.
  • Majikoi A2 – Released! Grab the patch over on majitranslations’s site (Link). You can buy the game on DMM (Link)
  • The Melody of Grisaia (Front Wing) – Released! Buy it on Steam here.

Also note that MangaGamer has some “new” (read: special) releases of some old releases that went on sale this week:

  • (VN) Highschool Romance: Magi Trials Deluxe Edition (download)Get it on MangaGamer’s Store
  • (VN) OZMAFIA!! Limited Edition (hardcopy)Get it on MangaGamer’s Store
  • (SRPG) Moékuri: Adorable + Tactical SRPG (download)Get it on MangaGamer’s Store

Removed from the List This Week

Daiteikoku English Patch Download

  • MYTH (MangaGamer) – Released! Buy it on MangaGamerhere or on Steamhere.
  • Enigma: (Fruitbat Factory) – Released! Get it on Fruitbat Factory’s official storehere or on Steamhere. Check out our FuwaReviewhere!

All the Game Updates:

Fan Translation Projects

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JAST USA (Updates; Archive)

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MangaGamer (Updates)

(12/16/16) Some Releases on MangaGamer’s store this week:

  • (VN) Highschool Romance: Magi Trials Deluxe Edition (download)Get it on MangaGamer’s Store
  • (VN) OZMAFIA!! Limited Edition (hardcopy)Get it on MangaGamer’s Store
  • (SRPG) Moékuri: Adorable + Tactical SRPG (download)Get it on MangaGamer’s Store

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Sekai Project (Update Page)

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  • Here’s a handy link to sort Sekai Project’s Steam releases by release date: link

Other Projects

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These tables were not regularly posted during 2016, but I’m contemplating making them a regular feature of 2017 VNTS posts. Please sound off in the comments if that would be to your liking.

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Zakabox™ 「This is the place where Zaka occasionally shares his wisdom. Will he show up this week? Will he have anything to say? Only time will tell.」

Decay’s MusingsHey everyone! Tay is trying a new look for the commentary section. I’m not sure what to think about it yet. I’m pretty aesthetically challenged so it’s pretty much all the same to me. Maybe it looks good? Probably.

Dies irae is off to a steady start. I’m guessing there isn’t the fervor around it Light was expecting, judging from the lofty stretch goals their prefundia had. I suspect they thought this was going to be an easy Kickstarter they could just coast through. I mean, Dies irae is beloved (in Japan)! It’s hugely popular (in Japan)! It already had one very successful crowdfunding campaign (in Japan)! How could things go wrong? Well, for starters, this isn’t Japan.

I’ve already talked about this before and I don’t mean to beat a dead horse, but the way this launched seems pretty emblematic of that kind of thought process. From what it seems like, the kickstarter being launched on the 15th was a huge surprise for everyone, including the people who are supposed to organize and promote it. One hand doesn’t know what the other is doing in this case. The lackluster tiers are symptoms of that. I hope they’re able to add the tiers the organizers were apparently seeking to add. They definitely need more ways for the fans to spend lots of money on this. In many Kickstarters, it’s often the case where 25-30% of the funding comes from 5% of the backers. Without more expensive and appealing tiers, it will be a long slog to the finish line.

It’s not all bad. They’re honestly not at a bad percent right now if they’re content with just reaching their base goal in the last few days of the campaign, which is what I suspect will happen. At the very least, it seems pretty certain that we will at least get DI itself. The stretch goals, including the Vita port, the acclaimed fandisc, and the new story they wish to write, are remain highly improbable. Even if they reduce how much they’re asking for those goals, it doesn’t seem likely they’ll reach them.

They need to do two things that could help them actually get there: 1) Guarantee the Vita version. This is a bit of a gamble, they were likely already lowballing the cost of a Vita port with their +$40k stretch goal, but the Vita brigade isn’t going to budge until there’s a guarantee. I think they can reach that goal if the Vita brigade shows their support, but probably not if they don’t. 2) Announce what that all-new story they’re planning actually is, and advertise it to Japanese fans. Is it an after-story? A side-story? A Rusalka route? Depending on what it is (especially if it’s a Rusalka route), Japanese fans could come out in force to get their extra content. DI fans in Japan are devoted enough, for sure.

Anyway, enough Dies for now. The 15th not only had the surprise launch of the DI kickstarter, but the surprise release of two fan translations! Fan translations in 2016, crazy, I know. I actually went back and played a little bit more of Majikoi S a couple weeks ago. I dunno, it doesn’t hold the same magic the first game did (and I was never a super fan of that, either). What little I played of A-1 I actually liked more, however, so maybe I should just skip S and read A-1 and the new A-2 patch. Eh, I have time, the rest of the A games aren’t going to be translated any time soon.

11eyes also came out of nowhere, kinda. Denwatls did give us a one week timeframe. And I actually did peg 11eyes as a possibility based on the vague hints they gave. Opinions on the game itself seem pretty torn. Some believe it to be mediocre, others I’ve talked to really loved it. The fan translation does a pretty okay job at delivering its chuuni-ness to us, thankfully. The translation is a little overwrought, and I’ve seen another translator point out one or two translation errors, but nothing especially major and it’s definitely a good deal above average for a fan translation. So props to Denwatls for putting out a quality patch in an era where such patches are admittedly far and few between. Maybe I’ll find time to read it before DI ruins all other chuuni titles for me.

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So pick your flavor, everyone. We’ve got moeshit, chuunishit, boobshit, and… whatever that Grisaia thing is. Edgyshit? It’s quite the spread this week. Enjoy, and see you all next week.

TAYsteful Thoughts™Before you make your reports in the comment section, I am aware of the AJAX table #7 error popup some of you are getting when you visit the VNTS post page. This is something we have to deal with, on occasion, and I’ve got a friend looking into it. For now, unfortunately, we’ll just have to click away the popups as they arise.

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Had a helpful chat with Aizen of Luna TL last week and I came away with some useful tips in how to follow their TL updates. You may have seen this in the game tables, but I’ll reproduce it here for the rest of us: How to Track Luna TL Project Updates:

  • News and Updates Site:Link
  • Dynamically-Updated Progress Pages:Link
  • Facebook Page:Link

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Did you guys notice there’s a limited hardcopy version of OZMAFIA!! on MangaGamer’s site? I still haven’t had a chance to play it. Oh, and speaking of interesting Otome games, you know what else I want to try? Rose of Winter is now on iOS and I’m saving up my pennies to get it. (Despite all the hate I get for otome-stuff, I really don’t play much of it. I figure I should probably dabble a bit before I dive into Bad Apple Wars whenever it finally comes out.)

Have a good week, everybody!

Daiteikoku English

Posted bySaber3 years ago

Daiteikoku was released a few years back, but upon searching the sub for opinions after having finished it, I noticed that no one had actually talked about it. I'm not sure why, but here goes.

For those who don't know, Daiteikoku is more or less WW2 in space. Germany is replaced by Dokutsu, Italy by Itarin, Britain by Aeris, Japan by Japan, and America by Gamerica. More or less all countries are stereotyped in some way or another. Aeris is noble at heart, yet with a corrupt upper class and corrupt colonial governors. America is corrupt, being run by the almost literal illuminati. Dokutsu is entirely centered on Retia Adolf, who does more or less literally everything as efficiently as possible, overworking be damned. The UHOS, which I haven't mentioned yet, is the stand-in for Russia and is 1984 taken to a T. Each country has an ideology of sorts, with Fascism being replaced with Fancism where a nation rallies around an idol, and communism was replaced with Sharism while capitalism is still a thing.

Much like Rance, the game focuses more on the gameplay than the H scenes, with the plot unraveling via end of turn events. A tour of other nations, back to your own, then your event, and then you play. I won't spoil any of the events here, though it should be noted that while MOST of the main plot is translated, the ending I got (Mikado ending) was not translated. It's only a 35% partial patch, but, the gameplay held it up.

As for the actual gameplay outside of the events, it's pretty solid. The way it works is that you have a map with star systems that give you income if stable, said stability obtained from stationing a commander there for a few turns, and said resources are then used to build ships and research new ones. From there, the first major issue shows up: Waiting. Enemy encounters are set, and so are your resources(based on when you take the system), meaning that you'll sometimes need to wait around for a few turns doing nothing because you just don't have the stuff you need to deal with the problem at hand. Another issue comes in the fact that some of the weather effects - combat modifiers - can screw you over through bad coincidences. The biggest instance of this is the... I forgot the name, but one of them makes it so odd-leveled admirals deal 70% less damage. Obviously, you can't decide whether or not your admiral gets a level up, so if they all end up being odd-leveled by the time you reach that system, tough luck.

The combat itself has more or less no RNG, which I appreciate. While it is random who the enemy attacks, damage is not (with the exception of the fluke ability that a single character in the game actually has). You can plan ahead, and if you play your cards right, technically can get through the entire game without taking damage. Technically. In practice, you'll find yourself using kamikaze fleets that are fast enough to take out one ship, and then die. Fleets at 0 health do repair, so don't worry about losing your commander.

As for the shortcomings that aren't just 'My waifu wasn't translated ;__;'? The biggest ones, at least for me, were QoL things. For instance, if you go into an invasion and lose, you can't just retreat and try again. You have to purposefully lose, and then start your turn from the start which may take a while, or reload a save. Additionally, the game gets progressively easier instead of harder, with the Minor spoiler being deceptively easy to beat.

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Anyhow, that's more or less the impressions I got just finishing the game - the point of the thread is more that I'm interested in what the sub thinks, seeing as there's no thread on the subject.

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Edit: I left this as a discussion instead of spoiler thread since I don't spoil any of the plot, with the only spoiler in the thread being the name of a faction that isn't there at the start. Feel free to change it if this is inappropriate.

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